
World of Warcraft · Midnight · Season 2
38 rotations for Mythic+, raid and arena. Each one reads your build, plays your spec and handles the utility around it, so you watch the fight instead of your keybinds.
The roster
One dedicated rotation per spec, shaped by the leading guides for that spec and kept current through the season. Pick yours.
How it plays
Every rotation decides from what is happening right now: your build, the pull, your cast, your group. Many times a second it asks the same four questions and commits to one press.
Talents and hero tree decide what it presses. Change your build between keys and the rotation follows. Nothing to set up again.
Single-target or AoE as the pull changes, how long the target has left, whether you are moving, casting or controlled.
One button on the global and, where your spec has them, one off it. Cooldowns, defensives, dispels, kicks and trinkets each have their own lane.
No big cooldown into a target that dies first. No damage into crowd control that breaks. No cast thrown into a kick. It never turns you.
Your switches
Seven families cover everything the rotation can press for you. Switch one off and nothing in that family fires, not even inside a burst or a healer ramp. A keybind is always your press.
In-game
A full in-game window to tune every setting and a compact dock with one-click switches. The defaults are ready for a key tonight; open the window when you want to change something.
Each content loads its own profile as you zone in. Save, duplicate, reset, or share a profile as a string.
Dispel, interrupt, crowd-control and priority-target lists with the guide's own sentence as the tooltip. Add your own units by id.
No duplicated switches in two places. A control lives on one page and the dock only mirrors its state.
Something feels off? Send a report from the window, get a ticket, share it on Discord. Reports never include character names.
World tools
Every PvE rotation carries a world layer that looks at the fight, not at your buttons. It draws the dangerous area of a cast while it is cast, sized from the game's own data. Nothing in it moves you: a shape warns, you walk.
A thin line to every treasure, rare, herb, ore and pool in reach, with its name and distance.
A session from the dock: cast, wait, loot, cast again, with a lure from your bags. Any movement stops it.
Dead enemies nearby are looted with the game's own press. Never in arenas, never with a boss frame up.
Press one key per revealed quadrant; the safe one is drawn green on every Echo. Learned sequences pre-fill next pull.
Everything the layer draws or scans is scaled to your frame time. It never costs the frame.
Arena
Nine arena rotations built around the enemy: their cooldowns, their casts, their kicks. Defensives and trades answer what the other team is doing, not a health bar that is already falling.
Burst windows, stop-worthy casts and pre-empt casts of every class, so a trade answers the cooldown as it comes.
Cleanses, externals and control fire inside a jittered delay you set. Emergencies never wait.
No stun into an immunity, no half-DR stun wasted, no damage into crowd control that breaks. Kill windows change the rules on purpose.
Reads their cast bars and kick timing so your important casts are not thrown into a lockout.
The PvP trinket is never pressed for you. Breaking crowd control is a decision you make.
Updates
Fixes come from what players report, every version is gated before it ships, and every release is announced on Discord as one card.
| Prot Paladin | 2.0.248 | ⚪ Rebuilt |
| Holy Paladin | 2.0.292 | ⚪ Rebuilt |
| Pres Evoker | 2.0.352 | ⚪ Rebuilt |
| Resto Shaman | 2.0.282 | ⚪ Rebuilt |
| Mistweaver Monk | 2.0.247 | ⚪ Rebuilt |
| Disc Priest | 2.0.224 | ⚪ Rebuilt |
| Holy Priest | 2.0.219 | ⚪ Rebuilt |
| Ret Paladin | 2.0.259 | ⚪ Rebuilt |
| … and the rest of the suite, one row each | ||
Counted from the changelog. Each one passed the full gate before it reached the store.
Send diagnostics from the window and share the ticket. The report carries what the rotation decided and why, never your character's name.
Tier-set bonuses, the Venomous Abyss raid schedule and every Season 2 dungeon's mechanics are already in the data.
Getting started
Access, setup help and every update announcement live there.
Add it in Project Sylvanas. It recognises your class, spec and talents on its own. A respec needs no reload.
The defaults are ready for a key tonight. Open the Vortex window whenever you want to change something.
Questions
The PvE rotations are made for Mythic+ and raid, and they load a dungeon or raid profile by themselves as you zone in. The PvP rotations are made for arena, with modes for 2v2, 3v3, Solo Shuffle, Blitz and battlegrounds.
No. Each rotation reads your spec and talents and starts with sensible defaults. Every setting is in the Vortex window if you want it; keybinds ship unbound.
The rotation is built, gated and tested on our side and ships inside the suite, but it is not published yet. The Discord announces the day it is.
Never. No auto-facing, no auto-movement. A cone that is not facing its target is held, and the danger drawings only point where to step.
Press “Send diagnostics” in the Vortex window and share the ticket in the Discord. Reports are anonymous and never include character names.
English, German, Korean, Russian and Chinese, switchable on the Language page.
Continuously. Fixes come from real player reports, every version passes the full gate, and every release is announced in the Discord with a version card.
Access, setup help and every update announcement are in the VortexQ8 Discord.